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Dungeon World

Compendium

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Take Watch

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Take Watch

When you’re on watch and something approaches the camp roll+Wis. On a 10+ you’re able to wake the camp and prepare a response, the camp takes +1 forward. On a 7–9 you react just a moment too late; the camp is awake but hasn’t had time to prepare. You have Weapons and armor but little else. On a miss whatever lurks outside the campfire’s light has the drop on you.

Attributes

Type
Basic
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