: While in sunlight, the wight has disadvantage on Attack
rolls, as well as on Wisdom
(Perception) checks that rely on sight.
: The wight makes two Longsword
attacks or two Longbow
attacks. It can use its Life Drain in place of one Longsword Attack
: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution
saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a Long Rest
. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this Attack
rises 24 hours later as a Zombie
under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve Zombies
under its control at one time.Longsword
: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.Longbow
: Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.