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D&D 5th Edition

Compendium

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Swarm of Quippers

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Traits

Blood Frenzy: The swarm has advantage on melee Attack rolls against any creature that doesn't have all its Hit Points.

Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny Quipper. The swarm can't regain Hit Points or gain Temporary Hit Points.

Water Breathing: The swarm can breathe only Underwater.

Actions

Bites: Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its Hit Points or fewer.

Attributes

AC
13
Alignment
Unaligned
CHA
2
CON
9
Challenge Rating
1
Condition Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
DEX
16
HP
28 (8d8-8)
INT
1
Passive Perception
8
Resistances
Bludgeoning, Piercing, Slashing
Roll 0
Full 1d20 + 5 4d6
Roll 1
Half 1d20 + 5 2d6
STR
13
Senses
Darkvision 60 Ft.
Size
Medium
Speed
0 ft., swim 40 ft.
Type
swarm of tiny beasts
WIS
7
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