: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't Attack
. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) Hit Points
due to blood loss.
The stirge can detach itself by spending 5 feet of its Movement
. It does so after it drains 10 Hit Points
of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.