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D&D 5th Edition

Compendium

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Steam Mephit

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Traits

Death Burst: When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

Innate Spellcasting (1/Day): The mephit can innately cast blur, requiring no material Components. Its Innate Spellcasting ability is Charisma.

Actions

Claws: Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

Steam Breath (Recharge 6): The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

Variant: Summon Mephits (1/Day): The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Attributes

AC
10
Alignment
Neutral Evil
CHA
12
CON
10
Challenge Rating
1/4
Condition Immunities
Poisoned
DEX
11
HP
21 (6d6)
INT
11
Immunities
Fire, Poison
Languages
Aquan, Ignan
Passive Perception
10
Roll 0
Claws 1d20 + 2 2d4
STR
5
Senses
Darkvision 60 Ft.
Size
Small
Speed
30 ft., fly 30 ft.
Spell Book
Blur
Type
elemental
WIS
10
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