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D&D 5th Edition

Compendium

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Minotaur Skeleton

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Traits

Charge: If the Skeleton moves at least 10 feet straight toward a target and then hits it with a gore Attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Greataxe: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Attributes

AC
12 (Natural Armor)
Alignment
Lawful Evil
CHA
5
CON
15
Challenge Rating
2
Condition Immunities
Exhaustion, Poisoned
DEX
11
HP
67 (9d10+18)
INT
6
Immunities
Poison
Languages
Understands Abyssal But Can't Speak
Passive Perception
9
Roll 0
Greataxe 1d20 + 6 2d12+4
Roll 1
Gore 1d20 + 6 2d8+4
STR
18
Senses
Darkvision 60 Ft.
Size
Large
Speed
40 ft.
Type
undead
Vulnerabilities
Bludgeoning
WIS
8
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