Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Advertisement Create a free account

D&D 5th Edition

Compendium

Type to search for a spell, item, class — anything!

Mammoth

Edit Page Content

A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.

Traits

Trampling Charge: If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore Attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp Attack against it as a Bonus Action.

Actions

Gore: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.

Stomp: Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.

Attributes

AC
13 (Natural Armor)
Alignment
Unaligned
CHA
6
CON
21
Challenge Rating
6
DEX
9
HP
126 (11d12+55)
INT
3
Passive Perception
10
Roll 0
Gore 1d20 + 10 4d8+7
Roll 1
Stomp 1d20 + 10 4d10+7
STR
24
Size
Huge
Speed
40 ft.
Type
beast
WIS
11
Advertisement Create a free account