: The hezrou has advantage on Saving Throws
and other magical Effects
: Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution
saving throw or be Poisoned
until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.
: The hezrou makes three attacks: one with its bite and two with its claws.Bite
: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.Claws
: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.Variant: Summon Demon (1/Day)
: The demon chooses what to summon and attempts a magical summoning.
A hezrou has a 30 percent chance of summoning 2d6 dretches or one hezrou.
A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon Other Demons
. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.