Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Advertisement Create a free account

D&D 5th Edition

Compendium

Type to search for a spell, item, class — anything!

Gray Ooze

Edit Page Content

Traits

Amorphous: The ooze can move through a space as narrow as 1 inch wide without squeezing.

Corrode Metal: Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to Damage Rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical Ammunition made of metal that hits the ooze is destroyed after dealing damage.
The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

False Appearance: While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Actions

Pseudopod: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

Attributes

AC
8
Alignment
Unaligned
CHA
2
CON
16
Challenge Rating
1/2
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
DEX
6
HP
22 (3d8+9)
INT
1
Passive Perception
8
Resistances
Acid, Cold, Fire
Roll 0
1d20 + 3 1d6+1
STR
12
Senses
Blindsight 60 Ft. (Blind Beyond This Radius)
Size
Medium
Skills
Stealth +2
Speed
10 ft., climb 10 ft.
Type
ooze
WIS
6
Advertisement Create a free account