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D&D 5th Edition

Compendium

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Giant Octopus

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Traits

Hold Breath: While out of water, the Octopus can hold its breath for 1 hour.

Underwater Camouflage: The Octopus has advantage on Dexterity (Stealth) checks made while Underwater.

Water Breathing: The Octopus can breathe only Underwater.

Actions

Tentacles: Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is Grappled (escape DC 16). Until this grapple ends, the target is Restrained, and the Octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest): A 20-foot-radius cloud of ink extends all around the Octopus if it is Underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the Octopus can use the Dash action as a Bonus Action.

Attributes

AC
11
Alignment
Unaligned
CHA
4
CON
13
Challenge Rating
1
DEX
13
HP
52 (8d10+8)
INT
4
Passive Perception
14
Roll 0
Tentacles 1d20 + 5 2d6+3
STR
17
Senses
Darkvision 60 Ft.
Size
Large
Skills
Perception +4, Stealth +5
Speed
10 ft., swim 60 ft.
Type
beast
WIS
10
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