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D&D 5th Edition

Compendium

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Giant Goat

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Traits

Charge: If the goat moves at least 20 ft. straight toward a target and then hits it with a ram Attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed: The goat has advantage on Strength and Dexterity Saving Throws made against Effects that would knock it prone.

Actions

Ram: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Attributes

AC
11 (Natural Armor)
Alignment
Unaligned
CHA
6
CON
12
Challenge Rating
1/2
DEX
11
HP
19 (3d10+3)
INT
3
Passive Perception
11
Roll 0
Ram 1d20 + 5 2d4+3
STR
17
Size
Large
Speed
40 ft.
Type
beast
WIS
12
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