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D&D 5th Edition

Compendium

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Dretch

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Actions

Multiattack: The dretch makes two attacks: one with its bite and one with its claws.

Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Claws: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fetid Cloud (1/Day): A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be Poisoned until the start of its next turn. While Poisoned in this way, the target can take either an action or a Bonus Action on its turn, not both, and can't take reactions.

Attributes

AC
11 (Natural Armor)
Alignment
Chaotic Evil
CHA
3
CON
12
Challenge Rating
1/4
Condition Immunities
Poisoned
DEX
11
HP
18 (4d6+4)
INT
5
Immunities
Poison
Languages
Abyssal, Telepathy 60 Ft. (Works Only With Creatures That Understand Abyssal)
Passive Perception
9
Resistances
Cold, Fire, Lightning
Roll 0
Bite 1d20 + 2 1d6
Roll 1
Claws 1d20 + 2 2d4
STR
11
Senses
Darkvision 60 Ft.
Size
Small
Speed
20 ft.
Type
fiend (demon)
WIS
8
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