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D&D 5th Edition

Compendium

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Deep Gnome (Svirfneblin)

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Traits

Stone Camouflage: The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Gnome Cunning: The gnome has advantage on Intelligence, Wisdom, and Charisma Saving Throws against magic.

Innate Spellcasting: The gnome's Innate Spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following Spells, requiring no material components:

At will: Nondetection (self only)
1/day each: Blindness Deafness, blur, Disguise Self


Actions

War Pick: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Poisoned Dart: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be Poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Attributes

AC
15 (chain shirt)
Alignment
Neutral Good
CHA
9
CON
14
Challenge Rating
1/2
DEX
14
HP
16 (3d6 + 6)
INT
12
Languages
Gnomish, Terran, Undercommon
Passive Perception
12
Roll 0
1d20 + 4 1d8+2
Roll 1
1d20 + 4 1d4+2
STR
15
Senses
darkvision 120 ft.
Size
Small
Skills
Investigation +3, Perception +2, Stealth +4
Speed
20 ft.
Type
humanoid (gnome)
WIS
10
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