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D&D 5th Edition

Compendium

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Bone Devil

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Traits

Devil's Sight: Magical Darkness doesn't impede the devil's Darkvision.

Magic Resistance: The devil has advantage on Saving Throws against Spells and other magical Effects.

Actions

Multiattack: The devil makes three attacks: two with its claws and one with its sting.

Claw: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sting: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become Poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Attributes

AC
19 (Natural Armor)
Alignment
Lawful Evil
CHA
16
CON
18
Challenge Rating
9
Condition Immunities
Poisoned
DEX
16
HP
142 (15d10+60)
INT
13
Immunities
Fire, Poison
Languages
Infernal, Telepathy 120 Ft.
Passive Perception
12
Resistances
Cold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren't Silvered
Roll 0
Claw 1d20 + 8 1d8+4
Roll 2
Sting 1d20 + 8 2d8+4
STR
18
Saving Throws
Int +5, Wis +6, Cha +7
Senses
Darkvision 120 Ft.
Size
Large
Skills
Deception +7, Insight +6
Speed
40 ft., fly 40 ft.
Type
fiend (devil)
WIS
14
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