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D&D 5th Edition

Compendium

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Barbed Devil

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Traits

Barbed Hide: At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature Grappling it.

Devil's Sight: Magical Darkness doesn't impede the devil's Darkvision.

Magic Resistance: The devil has advantage on Saving Throws against Spells and other magical Effects.

Actions

Multiattack: The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

Claw: Melee Weapon Attack: +6 to hit, reach 5 ft ., one target. Hit: 6 (1d6 + 3) piercing damage.

Tail: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Hurl Flame: Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

Attributes

AC
15 (Natural Armor)
Alignment
Lawful Evil
CHA
14
CON
18
Challenge Rating
5
Condition Immunities
Poisoned
DEX
17
HP
110 (13d8+52)
INT
12
Immunities
Fire, Poison
Languages
Infernal, Telepathy 120 Ft.
Passive Perception
18
Resistances
Cold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren't Silvered
Roll 0
Claw 1d20 + 6 1d6+3
Roll 1
Tail 1d20 + 6 2d6+3
Roll 2
Flame 1d20 + 5 3d6
STR
16
Saving Throws
Str +6, Con +7, Wis +5, Cha +5
Senses
Darkvision 120 Ft.
Size
Medium
Skills
Deception +5, Insight +5, Perception +8
Speed
30 ft.
Type
fiend (devil)
WIS
14
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